May 16, 2010, 10:32 PM // 22:32 | #21 |
Ascalonian Squire
Join Date: May 2010
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it was super worth it a few weeks ago steam had it on sale for 20!!! I would suggest checking half price books or something akin in your area for a reduced price copy.
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May 16, 2010, 10:48 PM // 22:48 | #22 |
Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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Of course it depends on what floats your boat. If you think games like poker or bridge are boring because you've already seen all 52 cards, then maybe you're not cut out for this game . But otherwise I think you'll have fun.
Personally I've enjoyed PvE for all 5 years now (half of it being a hiatus, but 2.5 years of solid playing time, 3700 hours racked up now). I think it'd take at least several weeks to play through all the campaigns on a single character (much more if you do lots of optional quests). Then you can try the same stuff with any of the 9 other character professions, which is almost like a different game because of the different playing styles. And you can start learning the numerous PvE endgame challenging areas, go for titles, get into trading, help guildmates, etc. |
May 16, 2010, 10:58 PM // 22:58 | #23 | |
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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May 16, 2010, 11:28 PM // 23:28 | #24 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I don't play PvP - or at least only the PvE-style PvP. Yet I have 3600 hours over 50 months on my main character. And she is still not finished with everything she can accomplish.
I still haven't gotten through Frostmaw dungeon or killed Duncan in Normal Mode. I still haven't vanquished every explorable area in the game. I still need to get new armor for two of my Nightfall heroes so they can go into my Hall of Monuments. I still want to do Domain of Anguish and get a Torment weapon. I still need a few more titles maxed. I figure i'm good for another year before I can say I "finished" the game.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
May 16, 2010, 11:44 PM // 23:44 | #25 | |
Ascalonian Squire
Join Date: Feb 2009
Location: ToA Polish District [PAY CONS]
Guild: Dhuum And Mallyx Are Waits Play [ToYs]
Profession: N/Mo
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May 17, 2010, 02:00 AM // 02:00 | #26 |
Frost Gate Guardian
Join Date: Aug 2009
Guild: We Carry Diseases [rat]
Profession: A/
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Practically the entire PvE content is end-game content
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May 17, 2010, 02:47 AM // 02:47 | #27 | |
Forge Runner
Join Date: Jan 2007
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May 17, 2010, 03:59 AM // 03:59 | #28 |
Ascalonian Squire
Join Date: Nov 2009
Location: WI
Guild: [Grim]
Profession: Rt/
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I would say that it's definitely worth it. I played WoW for a while, along with a few other MMO's, but I got sick of the lag/cost and generally rude player base. I've been playing GW for a little over a year now, and have enjoyed it immensely. I'm not a big fan of PvP either, but there are tons of things to keep a PvE player busy for quite some time.
As an added note, of course every game has its elitist players and generally annoying people, but overall I'd have to say that the GW player base is by far the most helpful I've ever found. Getting yourself into a nice guild can make a big difference as well, because many of them are very willing to help out new players & host runs of the elite areas as well. If you still aren't sure, try the free trial |
May 17, 2010, 07:04 AM // 07:04 | #29 |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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Long story short: Guild Wars will probably be the best $30 you've invested into a game in a long time.
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May 17, 2010, 11:10 AM // 11:10 | #30 |
Academy Page
Join Date: Jan 2009
Location: UK (Wales)
Guild: United in Battle [UIB]
Profession: W/
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Agreed with Jonnieboi .... tbf... you pay what $50 for CoD a couple of months after release... singleplayer is like 8 hours tops.. then you get into multiplayer sure its fine for a couple of weeks but it has nowhere near the longevity of GW (which imo is years) and its half the price! whereas WoW etc. have a long playtime too but end up costing 100's of dollars due to the price of buying the first game + expansions = a hefty price of around $60-$70 and then the money per month which is what $14.99 by the time you reach endgame content on WoW you've sunk a couple of hundred dollars...
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May 17, 2010, 11:32 AM // 11:32 | #31 |
Pre-Searing Cadet
Join Date: May 2010
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Wow, I did not think this thread would garner this many responses. Thanks to all for them!
My interest got me looking around last night more, and I downloaded the free trial. I must say it was quite fun (although a little humorous when I found out there was not juming in the game lol). My "weekend" from work starts tomorrow, so I will be picking up then. For Today, I will just play around and see things on my trial Ranger... |
May 17, 2010, 07:08 PM // 19:08 | #32 | |
Lion's Arch Merchant
Join Date: Jul 2009
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Costwise I would recommend it, your first few times through the campaign will probably be fun (if you can find people to team with) which is plenty of value for the $20 spent, but most of the PvE game beyond that is grind/farm/grind/farm. However if your time investment is more important, then you might be better off waiting for GW2. Last edited by tealspikes; May 17, 2010 at 07:30 PM // 19:30.. |
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May 17, 2010, 07:53 PM // 19:53 | #33 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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1. Why is there no PvP during PvE as in games such as WoW, etc.? 2. Why is there so much PvE content, even in Prophecies? If GW had been designed to be only a PvP game, there would be no real need for any PvE content. Also, the statement that GW uses "PvP mechanics" is off-base. What would "PvE mechanics" be? You need to have some sort of "fighting mechanics" to battle AI PvE foes just as much as you need them to fight other players. In fact, imho, you would need more battle mechanics, such as the ability to block with your shield, duck, etc., to consider GW to have "PvP mechanics". Guild Wars was obviously designed to appeal to both the PvP'er and PvE'er. Instead of having separate PvE-only servers, such as in WoW, they designed the game so that the PvE and PvP aspects were essentially two separate things. Last edited by Quaker; May 17, 2010 at 07:55 PM // 19:55.. |
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May 17, 2010, 08:23 PM // 20:23 | #34 | ||
Forge Runner
Join Date: Mar 2006
Profession: N/
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theres a lot of evidence of gw originally being very pvp-oriented.
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tbh, i think this question is not very relevant at all. just because the game modes were separate, doesn't mean they did not focus on one of the game modes more than the other. if anything, there is no "world" pvp because of the limits of gw's instanced game engine. Quote:
Last edited by snaek; May 17, 2010 at 08:27 PM // 20:27.. |
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May 17, 2010, 09:04 PM // 21:04 | #35 | |
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Most of the good PvP??rs have left the game. What you have nowadays are the leftovers. The best of a bad situation trying to play PvP. A top 10 guild won`t get the same kind of recognition as before since the pool of quality players have shrunken. That`s not to say there aren`t any good players but rather there are good individual players, just not enough of them collectively in a guild. |
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